Discussie in 'Andere games' gestart door SirMark, 5 jun 2016.
@SirMark is er al wat meer bekend?
$47,616.80 donated of $100,000.00 goal
dus dat. ze zoeken geld Peter
Lijkt mij dat ze beter met iets kunnen komen waaruit blijkt dat er ook daadwerkelijk iets gemaakt wordt. Alleen op die manier kun je nog meer mensen enthousiasmeren voor de game
Dat is blijkbaar al een jaar geleden gepost
Update: ik heb hierbij gekeken op hun site voor mensen die er toen hyped voor waren.
de game is nog in volle ontwikkeling en zal nog een tijdje op zich wachten.
hierbij de link voor de Roadmap hoever ze momenteel zijn.
mocht je meer info hierover willen weten hierbij de site.
Ik heb hierbij een video die onlangs uitgebracht is over deze game.
Ze zijn nog vol bezig met ontwikkelingen.
Maar een kleine glimp over hoe en wat.
Nog veel werk te doen maar het begint al ergens op te lijken! ben benieuwd
Hi everyone, welcome to our roadmap for June 2019. This past month has been fantastic with all of our devs working really hard to get the internals of the game moving nicely in a networked environment for Multiplayer. I want to make this point really clear, the programmers are doing a lot to make sure we are optimised for online play so that we can get as many people in the game as possible. Once we’ve fully tested a few things we’ll run a test for how many players we’re likely to see. At this stage we’re wanting to aim for 100 players which is a great balance.
Sam Cook – Sam continues to build upon our AI in game. In particular he’s working on the Crowd AI at the moment. In other words, when ever something (a crime) happens then the surrounding crowd reacts to it. Unlike GTA V where everyone pulls out an uzi and starts shooting, ours will be more realistic and have crowds look for cover or drive away etc. This is a big job so Sam is taking his time to get this right. On another note, Sam is heading to New York from the UK to get married! So congrats to both you and your new wife to be in the coming days.
Alice – As you may have noticed we’ve brought on an amazing 3dArtist and our very first female developer which is awesome. Her name is Alice. Alice has been working on a modular tile set for a suburban neighbourhood, while considering this could also later be used as a base for different cities or rural areas on the map. This tile set currently consists of paths, roads, turf, driveways, as well as space for houses and gardens, parks, shops, ponds and anything else that may be relevant to the area. Alice has spent some time testing out these tiles and developing them with versatility, building different size neighbourhoods and filling in any gaps along the way. She has made good progress with these models and is now currently polishing and texturing them for implementation. Alice is also researching the architecture while planning out a variety of modular houses, as well as fences and/or walls to close in gardens. Once they are done Alice will finish off any driveways and paths leading up to the houses, ready to be textured.
Riki – Riki is working hard with replication, making sure that actions you do in game are sent up to the server, and back down to all the other players and more importantly only the actions and players that need to send/receive this information. This is a key component to multiplayer gameplay and we are making a game that allows a large amount of users in the map so optimisation is important. This will require attention throughout the lifetime of development. Alongside this Riki has started making the system that will drive how you talk or hold conversations with NPC civilians and criminals. It is being built to provide a different experience on every interaction, each NPC will essentially have their own personality and will react/respond differently depending on various factors.
Ant – Ant is working hard on our weather systems and figuring out particle systems. He has been successful with the rain but is currently not 100% in it’s look and feel so will continue to get that perfect. A part of this is making the rain affect other things like clouds etc.
Matt – I have moved onto the main map and started putting our prison system together. This is a very high detailed prison system which is placed over a massive area of the map. Every detail is being looked at so that the prison can be added as an actual job in the game. So it needs to be good. I am also working on the road network. A road that reacts to the environment and topography. This is on a massive scale so i’ll be working on this map from this point on as our alpha map.
As you can see things are moving along really well. We’re really starting to see things take shape. Unfortunately donations have really slowed down over the past month so we’re hoping that we can start getting more support in Project blue line to help go toward the game. This game is going to happen. There is no doubt! IF you’d like to help make it happen then please consider donating to project blue line. If you’ve already donated then maybe consider donating again and adding to your tier. Details can be found in the FUND US link above.
In the near future I promise we’ll get a developer diary out to you all. At this stage we’ve literally been so busy working on the game that we haven’t had the time to record stuff. I will do my best to get something done though so be patient.
Lastly, two weeks ago it was the one year anniversary to my brain tumour removal. 1 Year has certainly gone quickly. I wanted to thank all of those who continue to drop a message to see how things are going. You’ve been so supportive over the past year so thank you.
This month will see our team take some time off at the end of the month for Christmas and New Year celebrations. We would like to take this opportunity of wishing all of you a Merry Christmas and a Safe and Happy New Year for 2020. A big thank you to all of our developers and staff who continue to look after facebook, discord etc. You guys rock!
It terms of development, the last month we’ve continued working on the vehicle damage systems, vehicle dynamic systems and vehicle traffic systems inside the game. We have also completed over 50 pedestrian models to fill the streets of Metro each with different body types, clothing and faces. We’ve made the NPC’s procedural with literally thousands of combinations so no NPC looks the same. Police Radar is working as is the Vehicle identification system on the MDT. Our tests have so far shown great results with optimisation and we’re really starting to build out the City and Country areas.
Each weapons ballistics have now been optimised for real weapon comparisons and our damage system to human and NPC’s are now fully implemented with the ability to render first aid to several parts of a body. The first aid system is built to keep someone alive after a shooting, car accident etc. Once they are stable the option to transport them to the completed hospital is given. The hospital has a working surgery for human players who literally get wheeled into surgery and put to sleep before waking up ready to hit the streets again. We have two different Ambulance vehicles currently completed.
Our focus is on completing something playable for early to mid 2020. We are also speaking to a company who have shown interest in partnering with the team for a bigger release strategy. We’ll go through those discussions with you all next year.
Again, thank you for all the support this year and we look forward to seeing you all again in 2020.
Momenteel omdat er dreigingen en hacks waren naar de owner, heeft police1013 besloten alle contact met de buitenwereld af te sluiten tot de beta of game release.
Hierdoor helaas geen updates meer mogelijk.
Ik probeer wel in de gaten te houden wanneer er meer info is over deze game.